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Mobile Gaming Market In South Korea – Full Breakdown

The gaming industry is growing at a very fast pace throughout the entire world. Experts believe it will reach over $300 billion by 2025. People discussed for years whether the gaming market would focus on consoles, virtual reality games, PC, or mobile games. The trend has changed and seems to…

The AR and VR Industry in South Korea – A Complete Breakdown

The XR market is one of the hottest/fastest-growing industries in the world. XR refers to extended reality and incorporates both AR and VR technology. The global VR market alone is projected to reach $5.1 billion by 2023. The South Korean government has supported the Korean tech startup scene which…

Creating Immersive Experiences Using Virtual Technology

Virtual worlds are no longer concepts we only see in movies. Over the past few years, virtual technologies have been on the rise. Especially with the ongoing pandemic, creating immersive experiences using virtual technology has become an everyday escape for people. Whether through games, social…

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    KITA

    KITA – The Top Association for Open Innovation in Korea

    KITA, the Korea International Trade Association has been around for over 70 years. KITA is the top association for Open Innovation in Korea. Their aim is to advance the Korean economy through trade. It is at the moment the biggest business organization in Korea with over 75,000 member companies.…

    MixCare Health

    MixCare Health – A Health and Wellness Platform for Enterprises

    Healthcare is one of the most fundamental human rights, yet people in many parts of Asia are not getting the most effective healthcare from their providers. One important factor contributing to this disparity is the lack of democratization and digitization in healthcare systems. Digital…

    Mobile Gaming Market In South Korea – Full Breakdown

    The gaming industry is growing at a very fast pace throughout the entire world. Experts believe it will reach over $300 billion by 2025. People discussed for years whether the gaming market would focus on consoles, virtual reality games, PC, or mobile games. The trend has changed and seems to…