Grand Prize Winner: Christine, 17 years old, from Vancouver, Washington
Christine is the creator of “
Mazu,” a side-scrolling platform game about a young shapeshifter’s journey through a danger-infested forest. As a long time gamer, Christine noticed early on the clear distinction between games made for girls and games made for boys. “As an aspiring artist in the gaming industry, I don’t want to repeat this cycle of gender-based pandering in the future,” says Christine. Her goal in developing a game was to create a memorable challenge that could be enjoyed by everyone, regardless of gender.
Dakota, 14 years old, from Encino, California
Dakota’s game, “
EcoVerse,” is a series of minigames to clean, plant, and bring animal life to planets as part of the Galactic Restoration Team. “Many games center around destruction and tearing things down—what if I made a game about building things up and rebirth?” This question and a passion for living eco-consciously inspired Dakota to create “Ecoverse.”
Lily, 14 years old, from Poplar, Wisconsin
Lily was inspired by emotions and eyes—two windows into the soul—to create “
The Other Realm,” a puzzle adventure game focused on self-identity. “The game is about looking at things through a different lens,” she says, adding that “eyes can hold emotion that you might not necessarily notice.” After being named a top five finalist, Lily is now exploring game design as a field of study to pursue.
Erin, 18 years old, from Freehold, New Jersey
Erin created “
Symphony,” a rhythm game which explores music as a means for a young girl to connect with her deceased grandfather to showcase the healing properties of music. Erin says that through practice and love of craft “anyone can become their own self-made prodigy.” After participating in the Design Challenge, Erin is now interested in entering the gaming industry.
Lauren, 17 years old, from Birmingham, Alabama
Lauren’s game, “
Palette,” simulates the eternal struggle of every artist: finding the right color. Reveal famous paintings throughout history by mixing different colors from a palette to match a target color. According to Lauren, “Change The Game taught me that the game industry embraces people with all interests, from musicians to programmers.” Lauren now plans on pursuing a future in game development.
Learn more about Change The Game and our mission to empower the next generation of game-makers.